Fixed VALORANT 1.12 patch notes, 1.11 issue!

Fixed VALORANT 1.12 patch notes, 1.11 issue!

After the release of the problematic patch 1.11, Riot will release a small patch for the latest update. Some in-game bugs have avoided loopholes and have been completely re-released.

Developers are forced to “re-evaluate” what they need to “raise quality standards” in the coming days. They didn’t miss patch 1.12, but added a “light touch”.

Observer and social panel updates, as well as numerous bug fixes, are the focus of patch 1.12.

The complete list of VALORANT patch 1.12 updates is as follows:

Competitive mode updates

    • The Act rank badge will be disabled in-game while the developer is investigating potential issues that could lead to poor in-game performance.
    • The Actrunk badge will continue to appear in the competitive lobby, map loading, and end-of-game screens.

Game system update

Observer / Observer

    • Observers will not hear the ping sound
    • Improved visibility in bright places
    • Added game status change tricks to allow moderators to adjust various aspects of the game (player stats, money, etc.) in tournament settings.
    • Fixed team color change recall from patch 1.11.
      • This caused confusion as people began to recognize red as an attacker and green as a defense.
      • There is a bug that causes certain UI elements to appear in the wrong color
      • Riot plans to bring this feature back in the future once we have added support for custom team colors.

Read more: Developer VALORANT: Two new maps coming soon!

Social update

  • Riot has redesigned the group’s open / close switch to make it easier to understand if a player belongs to an open / closed group.
  • Observers are now displayed as “in-game” in the social panel
  • Observers can now view and enter chats /all In-game custom

Game performance

  • Added new user interface to custom game watchers while selecting characters

Bug fixes

    • Fixed a bug that caused an error when quitting / disconnecting a custom game VAL-51, The player had to recreate the game to rejoin.
    • Fixed a bug on the end of game screen after the heaven map and incorrect time markers were displayed after an icebox match
    • Fixed an issue where players could target weapons flying (dropped) in the sky with certain abilities
    • Left-handed mode: Fixed falsely reflected recoil animation (doesn’t match actual weapon recoil)
    • Fixed an issue where the observer UI would overlap when deploying / tame players
    • Fixed inconsistent team colors in minimap pings
    • Fixed a rare issue where the viewer’s camera transition visuals would get stuck when switching player views

For more updates, don’t forget to visit the SPIN website and follow Instagram and Youtube.

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